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Oblivion reloaded combat animations

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You just import each body/mesh/creature and define a series of Behaviors (hence the name) which consist of lots of different animations for various actions, and then the actual game middleware is going to let the Skyrim engine blend between them. Do you expect agile, clawed cat people to walk the same as other humans? Should bipedal creatures have the same animations?Ĭonsidering they're using Havok Behavior, I see no reason they wouldn't have done this already. It can be expanded to asking for different animations between the beast and humanoid races. Nothing personal against you, but frankly this is just.really? Fiddling around with walking animation, now I can accept people who maybe want more realistic walking animation or some such in general.but is this really something to bring up?