I tried that with Starbound, but my plans to overhaul my starter mech and launch my own space station both features introduced in the most recent 1. In other craft-heavy games, I tend to set a specific item as a target, and build toward it, saving cash and hoarding materials in order to get there.
At launch, Starbound offered a huge web of possibilities, from humble farming to exploring the galaxy. The penguins at the spaceport pay loads for batteries, you see. Every day I teleport down to my little farm, collect all the wheat and cotton and kiwi fruits that have grown overnight, and fill my pockets with double-As.